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arTextureSwitch is a custom tool for Autodesk Maya and the MayaToArnold PlugIn,
to primarily handle and manage .tx (Arnolds mipmap, and tiled textures format) files/conversion. This should help to keep the overview over invalid, converted textures and .tx files. It supports browsing, changing, displaying of file nodes and aiImage nodes within Maya as well as texture files included in .ass files. It's part and ships with a custom utility package called arUtils, developed by me and Arvid Schneider, written with PyMel and PyQt/PySide.
You can see a short demonstration here
And see the documentation here


arTextureSwitch 01.jpg arTextureSwitch 02.jpg